SEE ALSO:Just don't be surprised when you discover that nothing in Dark Souls III, not even these tricks, qualifies as 'easy.' Cheese through the tutorial bossThe tutorial boss, Iudex Gundyr, is a powerful, armored warrior that transforms into a nightmarish tree-crow-deathbeast when you knock it down to half health. It's a great introduction to Dark Souls bosses: everything is terrible until you start to win, at which point everything gets more terrible.There's good news, though. If you start your game with the 'Pyromancer' class — which is a great starter option in general — you can dust this boss from a distance, with minimal worry. First you need to thoroughly explore the area leading up to the boss, to find the Ashen Estus Flask. Estus Flasks still heal you in Dark Souls III; the 'Ashen' variant recharges your Focus Points (FP), which are spent every time you cast a spell.Two full FP bars is all you need to take out the tutorial boss. Just hammer him with fireballs — rolling to dodge attacks all the while — until he's gone.
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Try to keep yourself a medium distance from the boss; get too close and he'll rock you with melee attacks, but get too far away and he'll close the distance with punishing leap attacks.It might take a few attempts, but this is an easy way past the only boss fight in Dark Souls III that doesn't give you the option to level up beforehand. Glitch your way to an extra Estus FlaskThis is a straight up cheat. You're not supposed to be able to get the loot referenced here until you spend 20,000 Souls — Dark Souls currency — on a special key.Shortly after you defeat the first boss, you come to the Firelink Shrine.
It's your hub for the rest of the game, the place you return to when you want to level up, improve your gear or buy stuff from one of the loot vendors.As you enter Firelink for the first time, you'll see four sets of stairs, to your right and left. Two sets lead down into the central pit where the Firelink bonfire is located. And two others lead up. You want to ascend the staircase to the right of where you enter. The GIF makes it look easy; getting the timing down is a little tricky. But you need to sprint into that piece of the tree's roots and jump as you start to glitch up the side of it. If you're having trouble, try removing all of your armor and weapons before you jump.Once you're up, grab the loot and follow the rooftop around to a stone walkway, which leads to a door opening into the upper rafters of Firelink.
Carefully walk out and grab the treasure off the corpse hanging over a rafter. You can't miss it. That loot is an 'Estus Flask Shard,' which you can turn in to the Firelink blacksmith to add an extra Estus Flask charge to your total. Having four flasks instead of three in the early game is a huge help.3. Easy Souls farming for your early levelingFarming Souls is an integral part of the Dark Souls experience. You explore an area, finding all it's treasure-riddled nooks and crannies, before taking on a boss.
Aug 24, 2012 Dark Souls: Prepare to Die Edition is the PC release, as well as the PS3 and Xbox 360 re-release, of Dark Souls including the Artorias of the Abyss DLC. The game was released on August 24th, 2012 for PC and in October 2012 for PS3 and Xbox 360. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Dark Souls for Xbox 360.
But the inherent risks of exploration mean that amassing Souls with which to level up and improve your weapons is its own, dedicated affair.Once you have Firelink unlocked and can travel to the High Wall of Lothric bonfire, there's a very easy exploit you can use to pile up Souls quickly.It won't carry you through the entire game. Leveling up gets more expensive with each new stat point purchased, and enemies along the High Wall just aren't that lucrative. But for your first few levels, this is as safe and easy as it gets in Dark Souls.Simply fast-travel to the 'High Wall of Lothric' bonfire and go down the stairs that are directly in front of you. Kill everything at the bottom of the stairs — including the harmless worshipers (they're worth 30 Souls apiece!) — and follow the path straight to another set of stairs, leading down.In the next room, kill the couple of enemies you find there and walk into the little alcove with the barred window at the opposite end of the room. There's a horde of enemies on the other side of the bars, as well as a dragon.You want to run in a circle in the alcove until the dragon lets loose with some fire breath. Even though the dragon fire kills the enemy horde, you get the Souls for it.Here's a look at how it works.
Note that you might need to trigger the fire breath twice to clean everything up. If it's your first time in that location, you also might need to use the ladder in the alcove room to reach the area beyond the bars.Just follow the path outside and head up the stairs on the left until the dragon spawns. Once it's spawned a first time, it's there forever (unless you kill it).After you've gathered your cheap-o Souls from the dragon breath, head back to the High Wall bonfire and use it to reset everything. Repeat this process until you're happy with your pile of Souls.Have something to add to this story? Share it in the comments.Topics:,.
EVERYTHING YOU COULD EVER WANT!!!!Credits: Cielos, Phokz,Technojacker Update4.3: - add pointers to Hero's Appearance Update4.2: - fixed Assign Element/Upgrade to Equipment Update4.1: - update Assign Element to Equipment to Assign Element/Upgrade to Equipment Update4: - modify the Enable script to include an new option, Assign Element to Equipment ![]() Update3.5: - add one more injection point to the Enable script so that the Item Mod will show the pointers when highlighting item in the Inventory menu too, that means you can edit non-equippable items from now on - change the value type of Item Category to 'Array of byte' Update3.4: - add pointer to Item Category for Item Mod - combine Index and Sort Value into one pointer for Item Mod Update3.3: - update Inf. Humanity, it works on kindle now - add pointer to Soul Level Update3.2: - add some pointers for item mod based on Chaos0915's info Update3.1: - update Inf. Spell / Inf. Spell V2 to cover 12 atunement slots - update Inf. Durability, it works on weapon when doing special attack now - update Inf. Souls, it works on the reinforcing equipment now Update3: - change Inf. Estus Flask to Inf. Item Usage - change Inf. Attunement to Inf. Spell - add Inf. Spell V2 - add Inf. Humanity - add Inf. Souls - fix Max HP and Max Stamina pointers - add a bunch of pointers Update2.1: - refined Undead + One Hit Kill, bonfire bug fixed. still frequent savegame back up is recommended. Update2: - add Inf. Estus Flask, Inf. Attunement, Inf. Durability. - add Undead + One Hit Kill Update1: - update Enable Table and Inf. Stamina - pointers now available after Enable Table activated - add Undead Scripts: - Undead HP still drops but won't be killed. - Undead + One Hit Kill back up your save before using this script. do not use together with Undead. - Inf. Stamina - Inf. Humanity you can reverse hollowing and kindle without using humanity. you need at least one humanity to reverse hollowing or kindle. you'd still lose humanity if you die, you can always retrieve them afterwards. - Inf. Item Usage you may choose if you want to affect all usable items or equipped items. set All Items Switch to 1 for all items, set to 0 for equipped items (equipped Estus Flask, solid Humanity, arrows, etc.) minimum item's ammount can be set via the table, default: 3 SHOULD DISABLE this script if you are trying to transfer any EQUIPMENT into the storage. nothing game breaking though. - Inf. Spell / Inf. Spell V2 use only one of them. basically the same thing, but V2 add a check before assigning any value. works on 12 attunement slots. - Inf. Durability - Inf. Souls you can level-up, shopping, and reinforcing equipment without using any souls. same as Inf. Humanity, you'd still lose souls if you die, you can always retrieve them afterwards. - Assign Element/Upgrade to Equipment I made this one mainly because it's fun to make. you don't really need this option if you are playing in windowed mode or don't mind alt-tab to the cheat engine everytime you want to change the element or upgrade of an equipment. as this option has 12 key-pressing checking in the Equipment menu when turned on (there's a better way I know...), you should turn this option off after you made the change. after enabling the table, press Ctrl+ to turn this option on, Ctrl- to turn it off. or set the value manually in the table (1 ON, 0 OFF). when this option is ON, highlight an equipment in the Equipment menu, then press numpad 0 to 9 / key 1 to 4 (above the alphabetic keys) to assign different element / upgrade to the equipment. numpad 0 - normal/special numpad 1 - crystal numpad 2 - lightning numpad 3 - raw numpad 4 - magic numpad 5 - enchanted numpad 6 - divine numpad 7 - occult numpad 8 - fire numpad 9 - chaos key 1 - +0 key 2 - +5 key 3 - +10 hey 4 - +15 although you need to highlight another equipment before you can see the change, the assignment is immediate actually. the script would check if the item can be assigned an element or not, but it's better to be sure before you press the key to avoid unwanted result. some equipment's name may changed to '?WeaponName?' after changing the element if the weapon upgrade is larger than +5. it's normal. this works in the Equipment menu ONLY, won't work in the Inventory menu. Pointers: - HP, Stamina - Max HP, Max Stamina, Vitality, Attunement, Endurance, Strength, Dexterity, Resistance, Intelligence, Faith, Humanity, Soul Level and Souls - Hero's Sex (check Table Extra for details) I'm not sure how it would affect the game in anyway. back-up save before trying to change this in-game. - Hero's Hair (check Table Extra for details) both Master Value and Actual Value will be stored into the savegame. Master Value of Hair Style and Hair Color only affect the savegame info, they won't affect the actual style / color in anyway, you need to edit the Actual Value to change the hair style for real. - Hero's Physique (check Table Extra for details) unlike hair, only Master Value will be stored into the savegame. if you are changing the Master Value, you need to quit and re-load the game to see the change. although the body parts changing would take effect immediately, they won't be store into the savegame. they would reset according to the Master - Item Mod Item's info of the highlighted item in the Inventory menu or Equipment menu, including Item Category, ID, Quantity, Index & Sort Value and Durability. see Chaos0915's post for modification details. check bonzay0's post for a table with a form for easier item switching. DO NOT freeze any of the pointers in the Item Mod. - Estus Flask Quantity - Equipped Arrow Quantity - Equipped Item Quantity Notes: - NO aob scan. - tested on FLT only. - process name is DATA.exe, not DARKSOULS.exe - if playing with retail original, remember to activate the first script before enabling the table. - scripts and pointers may take a few seconds until it's fully working. - this table is intended to be used in offline mode ONLY. - the auto-save policy of this game is pretty aggressive, it's almost impossible to undo ANYTHING you did in the game. so no matter you are using this table or not, you should back-up your savegame frequently! - update maybe slow, as I'm going to actually play the game now... feel free to share your findings~ Note: Teleport script is now working.To use the script press (Num Lock off) numeric keys to save a location and then turn the num lock on to load those locations.You can save upto 6 locations i.e. numeric 7,8,9 do not work at all,only 1-6 save and load locations. Link to birdulon's https://drive.google.com/drive/folders/ ... sp=sharing ![]() Comments are closed.
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